

However, the flashlight's shake also generates sound, so the player must be careful about when and where to shake. Baby Talking Tattletail is afraid of the dark and is quite vocal about it, creating a necessity to replenish the flashlight by shaking it quickly. Players acquire a shake flashlight to navigate in the darkness, but Mama Tattletail has the ability to kill the player's flashlight when they look directly at her. Failure to do so will result in Mama attacking the player in a jump scare, ending the game. While completing a set task, the player must avoid Mama by staying quiet when she is near (indicated by her mechanical noises). While the Baby Talking Tattletail isn't a threat, it is prone to generating a lot of sound, which alerts Mama Tattletail to your location. While presented with this screen, the player can hear their Talking Tattletail thanking them.įor the five nights leading up to Christmas, the player must tend to their Baby Talking Tattletail toy by feeding it, grooming it and allowing it to charge while completing a set of objectives each night. The player will then need to open the door of their mother's room, which triggers a white screen.
TATTLETAIL TOY RED SERIES
The Talking Tattletail will then proceed to give the player a series of "gifts" such as its birth tag and a golden flashlight.

If the player collects all 22 eggs, they open their gift on Christmas Day, which reveals to be the same Baby Talking Tattletail the player retrieved when opening their present early. Instead of the player being gifted a Talking Tattletail, the box appears to be empty, and Mama Tattletail attacks the player, ending the game. The ending of the game depends on whether the player has collected a set of eggs appearing over the course of the game: If the player fails to collect all 22 eggs, the player will obtain the bad ending. On Christmas Eve, the tension rises to a climax with the arrival of several additional Baby Talking Tattletails who are here for "a party for Mama.", and enlist the player in a ritual to banish the Mama Tattletail forever. After some time, some of the camera feeds' names turn red, the lighting changes from blue to green, and trash bags and inanimate human bodies appear on Camera 5's "red" mode, Mama is watching as a man's lower legs struggle (the rest is obscured). On Night 4, the player finds a VHS tape it shows several interchangeable camera feeds from what can only be assumed to be a Tattletail commercial (which is actually footage from the trailer). All the while, the Mama Tattletail hunts down the player relentlessly. During each of the remaining nights leading up to Christmas Day, the player is awakened by Tattletail's mounting mischief and demands, including a game of hide-and-seek with an additional Baby Talking Tattletail toy that appears. The tape contains a snippet from a story in a read-along style, including prompts to "turn the page", about how "the children thought that Mama would never find them as long as she couldn't see them" but Mama found them nevertheless. In the corner sits the now-recalled Mama Tattletail, along with a cassette tape which can be played using the toy. On Night 3, the player encounters the contents of an old nursery in the basement. The next night the layer finds the same Tattletail in the tumble dryer, with no indication how they got there. After playing with the toy briefly, the player character goes back to bed.

The present is the new fad toy, Talking Tattletail. The player wakes up on December 20 to open their Christmas present early. The game was released on Steam on December 28, 2016. The gamefeatures Furby-like toys called TalkingTattletails, more specifically "BabyTattletail", which the player must care for while avoiding the pursuit of its recalled predecessor Mama Tattletail. Tattletail is a video game created by Waygetter Electronics.
